Fix comments
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@@ -267,10 +267,11 @@ void cSandSimulator::FinishFalling(
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cItems Pickups;
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Pickups.Add(static_cast<ENUM_ITEM_ID>(a_FallingBlockType), 1, a_FallingBlockMeta);
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a_World->SpawnItemPickups(
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Pickups,
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static_cast<double>(a_BlockX) + 0.5,
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static_cast<double>(a_BlockY) + 0.5,
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static_cast<double>(a_BlockZ) + 0.5);
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Pickups,
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static_cast<double>(a_BlockX) + 0.5,
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static_cast<double>(a_BlockY) + 0.5,
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static_cast<double>(a_BlockZ) + 0.5
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);
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}
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