Fix comments
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@@ -92,11 +92,13 @@ void cNoteEntity::MakeSound(void)
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// TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
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float calcPitch = pow(2.0f, static_cast<float>(m_Pitch - 12.0f) / 12.0f);
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m_World->BroadcastSoundEffect(
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sampleName,
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static_cast<double>(m_PosX),
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static_cast<double>(m_PosY),
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static_cast<double>(m_PosZ),
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3.0f, calcPitch);
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sampleName,
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static_cast<double>(m_PosX),
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static_cast<double>(m_PosY),
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static_cast<double>(m_PosZ),
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3.0f,
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calcPitch
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);
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}
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