MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -60,9 +60,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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m_CurrentWindow = m_InventoryWindow;
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m_InventoryWindow->OpenedByPlayer(*this);
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// DEBUG:
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LOGD("Inventory window for player %p is at %p", this, m_InventoryWindow);
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SetMaxHealth(20);
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m_MaxFoodLevel = 20;
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@@ -159,7 +156,7 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
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void cPlayer::Tick(float a_Dt)
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void cPlayer::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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if (!m_ClientHandle->IsPlaying())
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{
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@@ -167,7 +164,7 @@ void cPlayer::Tick(float a_Dt)
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return;
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}
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cPawn::Tick(a_Dt);
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super::Tick(a_Dt, a_TickRandom);
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if (m_bDirtyOrientation && !m_bDirtyPosition)
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{
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