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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-12-22 10:15:53 +00:00
parent aebe130299
commit b29af701b9
31 changed files with 405 additions and 167 deletions

View File

@@ -60,9 +60,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
m_CurrentWindow = m_InventoryWindow;
m_InventoryWindow->OpenedByPlayer(*this);
// DEBUG:
LOGD("Inventory window for player %p is at %p", this, m_InventoryWindow);
SetMaxHealth(20);
m_MaxFoodLevel = 20;
@@ -159,7 +156,7 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
void cPlayer::Tick(float a_Dt)
void cPlayer::Tick(float a_Dt, MTRand & a_TickRandom)
{
if (!m_ClientHandle->IsPlaying())
{
@@ -167,7 +164,7 @@ void cPlayer::Tick(float a_Dt)
return;
}
cPawn::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
if (m_bDirtyOrientation && !m_bDirtyPosition)
{