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MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-12-22 10:15:53 +00:00
parent aebe130299
commit b29af701b9
31 changed files with 405 additions and 167 deletions

View File

@@ -31,23 +31,22 @@ void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
void cPassiveMonster::Tick(float a_Dt)
void cPassiveMonster::Tick(float a_Dt, MTRand & a_TickRandom)
{
super::Tick(a_Dt);
super::Tick(a_Dt, a_TickRandom);
m_SeePlayerInterval += a_Dt;
if (m_SeePlayerInterval > 1) // Check every second
{
MTRand r1;
int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally
int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if (rem >= 2)
{
if (m_EMState == ESCAPING)
{
CheckEventLostPlayer();
CheckEventLostPlayer(a_TickRandom);
}
}
}