MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -31,23 +31,22 @@ void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cPassiveMonster::Tick(float a_Dt)
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void cPassiveMonster::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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super::Tick(a_Dt);
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super::Tick(a_Dt, a_TickRandom);
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m_SeePlayerInterval += a_Dt;
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if (m_SeePlayerInterval > 1) // Check every second
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{
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MTRand r1;
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int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally
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int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally
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m_SeePlayerInterval = 0.0;
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if (rem >= 2)
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{
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if (m_EMState == ESCAPING)
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{
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CheckEventLostPlayer();
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CheckEventLostPlayer(a_TickRandom);
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}
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}
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}
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