MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -27,7 +27,7 @@ public:
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virtual void Initialize(cWorld * a_World) override;
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual void Tick(float a_Dt) override;
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virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
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private:
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BLOCKTYPE m_BlockType;
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