MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -39,7 +39,7 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
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void cFallingBlock::Tick(float a_Dt)
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void cFallingBlock::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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float MilliDt = a_Dt * 0.001f;
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m_SpeedY -= MilliDt * 9.8f;
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