MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -197,6 +197,17 @@ void cEntity::RemoveFromChunk(void)
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void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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UNUSED(a_TickRandom);
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HandlePhysics(a_Dt);
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}
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bool cEntity::IsA(const char * a_ClassName) const
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{
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return (strcmp(a_ClassName, "cEntity") == 0);
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