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More TNT fixes.

Chain-reaction TNTs are spawned in proper coordinates (FS #390)
Centralized Primed TNT entity spawning and made available to the plugins.
Internal changes for better TNT performance.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-18 19:09:51 +00:00
parent 547c341325
commit b2138b132c
14 changed files with 79 additions and 66 deletions

View File

@@ -55,6 +55,7 @@
#include "PluginManager.h"
#include "Blocks/BlockHandler.h"
#include "Vector3d.h"
#include "TNTEntity.h"
#include "tolua++.h"
@@ -737,7 +738,8 @@ void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, i
{
// TODO: Add damage to entities, add support for pickups, and implement block hardiness
Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
cVector3iArray * BlocksAffected = m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ);
cVector3iArray BlocksAffected;
m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
BroadcastSoundEffect("random.explode", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
{
cCSLock Lock(m_CSPlayers);
@@ -759,11 +761,10 @@ void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, i
}
distance_explosion.Normalize();
distance_explosion *= power;
ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, *BlocksAffected, distance_explosion);
ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, BlocksAffected, distance_explosion);
}
}
}
delete BlocksAffected;
}
@@ -1314,6 +1315,17 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec)
{
cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec);
TNT->Initialize(this);
// TODO: Add a bit of speed in horiz and vert axes
}
void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
{
m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType);