More TNT fixes.
Chain-reaction TNTs are spawned in proper coordinates (FS #390) Centralized Primed TNT entity spawning and made available to the plugins. Internal changes for better TNT performance. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -55,6 +55,7 @@
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#include "PluginManager.h"
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#include "Blocks/BlockHandler.h"
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#include "Vector3d.h"
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#include "TNTEntity.h"
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#include "tolua++.h"
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@@ -737,7 +738,8 @@ void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, i
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{
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// TODO: Add damage to entities, add support for pickups, and implement block hardiness
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Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ);
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cVector3iArray * BlocksAffected = m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ);
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cVector3iArray BlocksAffected;
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m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected);
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BroadcastSoundEffect("random.explode", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
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{
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cCSLock Lock(m_CSPlayers);
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@@ -759,11 +761,10 @@ void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, i
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}
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distance_explosion.Normalize();
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distance_explosion *= power;
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ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, *BlocksAffected, distance_explosion);
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ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, BlocksAffected, distance_explosion);
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}
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}
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}
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delete BlocksAffected;
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}
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@@ -1314,6 +1315,17 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
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void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec)
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{
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cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec);
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TNT->Initialize(this);
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// TODO: Add a bit of speed in horiz and vert axes
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}
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void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
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{
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m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType);
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