More TNT fixes.
Chain-reaction TNTs are spawned in proper coordinates (FS #390) Centralized Primed TNT entity spawning and made available to the plugins. Internal changes for better TNT performance. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -72,7 +72,7 @@ public:
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virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
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virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
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virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
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virtual void SendGameMode (eGameMode a_GameMode) override;
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virtual void SendHealth (void) override;
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virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override;
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