Fix old style casts and implicit conversions

This commit is contained in:
Matti Hänninen
2015-08-12 16:51:38 +03:00
parent d118550a5b
commit b20294604c
18 changed files with 153 additions and 145 deletions
+1 -1
View File
@@ -724,7 +724,7 @@ void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
if ((a_ItemGrid == &m_ArmorSlots) && (World != nullptr))
{
World->BroadcastEntityEquipment(
m_Owner, static_cast<short>(ArmorSlotNumToEntityEquipmentID(a_SlotNum)),
m_Owner, static_cast<short>(ArmorSlotNumToEntityEquipmentID(static_cast<short>(a_SlotNum))),
m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle()
);
}