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Unified cByteBuffer types.

cByteBuffer now reads and writes any of the [U]Int<N> types.
This commit is contained in:
Mattes D
2015-03-21 13:00:20 +01:00
parent abd3f06a76
commit b1d4b3bb96
15 changed files with 723 additions and 592 deletions

View File

@@ -188,10 +188,10 @@ void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_Chu
// Create the packet:
cByteBuffer Packet(512 KiB);
Packet.WriteVarInt(0x21); // Packet id (Chunk Data packet)
Packet.WriteBEInt(a_ChunkX);
Packet.WriteBEInt(a_ChunkZ);
Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
Packet.WriteBEUShort(0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff
Packet.WriteBEInt32(a_ChunkX);
Packet.WriteBEInt32(a_ChunkZ);
Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
Packet.WriteBEUInt16(0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff
// Write the chunk size:
const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
@@ -208,8 +208,8 @@ void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_Chu
{
BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF;
NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f;
Packet.WriteByte((unsigned char)(BlockType << 4) | BlockMeta);
Packet.WriteByte((unsigned char)(BlockType >> 4));
Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType << 4) | BlockMeta);
Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType >> 4));
}
// Write the rest: