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Improved function names for protocol packet sending; alpha-sorted the function lists

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1659 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-07-07 13:06:06 +00:00
parent 8f18510dec
commit b1d05b0f57
19 changed files with 1259 additions and 1232 deletions

View File

@@ -148,7 +148,7 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
if (m_bVisible && (m_ClientHandle != (&a_Client)))
{
a_Client.SendPlayerSpawn(*this);
a_Client.SendEntHeadLook(*this);
a_Client.SendEntityHeadLook(*this);
a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() );
a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() );
a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() );
@@ -366,7 +366,7 @@ void cPlayer::SetCrouch(bool a_IsCrouched)
return;
}
m_IsCrouched = a_IsCrouched;
m_World->BroadcastMetadata(*this);
m_World->BroadcastEntityMetadata(*this);
}
@@ -622,7 +622,7 @@ void cPlayer::SetVisible(bool a_bVisible)
if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
m_World->BroadcastSpawn(*this);
m_World->BroadcastSpawnEntity(*this);
}
if (!a_bVisible && m_bVisible)
{