Fully implemented leashes (#3798)
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@@ -2503,6 +2503,24 @@ void cWorld::BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_P
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void cWorld::BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
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{
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m_ChunkMap->BroadcastLeashEntity(a_Entity, a_EntityLeashedTo);
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}
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void cWorld::BroadcastUnleashEntity(const cEntity & a_Entity)
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{
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m_ChunkMap->BroadcastUnleashEntity(a_Entity);
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}
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void cWorld::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration, a_Exclude);
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