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Fully implemented leashes (#3798)

This commit is contained in:
Pablo Beltrán
2017-08-21 10:46:41 +02:00
committed by Mattes D
parent f81e6f6b6d
commit b18f6637b6
42 changed files with 1022 additions and 21 deletions

View File

@@ -1252,6 +1252,30 @@ void cProtocol_1_12::SendScoreUpdate(const AString & a_Objective, const AString
void cProtocol_1_12::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
}
void cProtocol_1_12::SendUnleashEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3c); // Set Attach Entity packet
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt32(-1); // Unleash a_Entity
}
void cProtocol_1_12::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet: