Fully implemented leashes (#3798)
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@@ -468,6 +468,26 @@ void cProtocolRecognizer::SendKeepAlive(UInt32 a_PingID)
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void cProtocolRecognizer::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
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{
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ASSERT(m_Protocol != nullptr);
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m_Protocol->SendLeashEntity(a_Entity, a_EntityLeashedTo);
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}
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void cProtocolRecognizer::SendUnleashEntity(const cEntity & a_Entity)
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{
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ASSERT(m_Protocol != nullptr);
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m_Protocol->SendUnleashEntity(a_Entity);
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}
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void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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{
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ASSERT(m_Protocol != nullptr);
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