Fully implemented leashes (#3798)
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@@ -275,6 +275,35 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity &
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void cChunkMap::BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
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{
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cCSLock Lock(m_CSChunks);
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cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
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if (Chunk == nullptr)
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{
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return;
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}
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Chunk->BroadcastLeashEntity(a_Entity, a_EntityLeashedTo);
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}
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void cChunkMap::BroadcastUnleashEntity(const cEntity & a_Entity)
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{
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cCSLock Lock(m_CSChunks);
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cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
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if (Chunk == nullptr)
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{
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return;
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}
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Chunk->BroadcastUnleashEntity(a_Entity);
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}
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void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
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{
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