Added a Vaporize fluid simulator that simply replaces fluid blocks with air.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1270 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -21,6 +21,7 @@
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#include "Simulator/FireSimulator.h"
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#include "Simulator/SandSimulator.h"
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#include "Simulator/RedstoneSimulator.h"
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#include "Simulator/VaporizeFluidSimulator.h"
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// Mobs:
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#include "Mobs/Bat.h"
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@@ -2244,6 +2245,13 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
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int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1);
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res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource);
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}
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else if (
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(NoCaseCompare(SimulatorName, "vaporize") == 0) ||
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(NoCaseCompare(SimulatorName, "vaporise") == 0)
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)
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{
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res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
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}
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else
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{
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if (NoCaseCompare(SimulatorName, "classic") != 0)
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