Updated zlib, added chat formatting, fixed upside down stairs and slabs, fixed makefiles, hopefully updated vc project files
git-svn-id: http://mc-server.googlecode.com/svn/trunk@546 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -15,6 +15,7 @@
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#include "cItem.h"
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#include "cTorch.h"
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#include "cStairs.h"
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#include "cStep.h"
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#include "cDoors.h"
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#include "cLadder.h"
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#include "cSign.h"
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@@ -1017,10 +1018,20 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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if (ClickedBlock == E_BLOCK_STEP)
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{
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if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1) //only make double slab if meta values are the same and if player clicked on top of the block (Dir = 1)
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// Only make double slab if meta values are the same and if player clicked either on top or on bottom of the block (direction either 0 or 1)
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// TODO check if it works from beneath
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if (MetaData == ( m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) & 0x7) && a_Packet->m_Direction <= 1)
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//if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1)
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{
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a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
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a_Packet->m_PosY--;
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a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
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if(a_Packet->m_Direction == 1)
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{
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a_Packet->m_PosY--;
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}
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else
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{
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a_Packet->m_PosY++;
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}
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bIgnoreCollision = true;
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}
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}
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@@ -1167,6 +1178,12 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), 0); // Same orientation as pistons, just ignore pitch
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break;
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}
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case E_BLOCK_STEP:
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{
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MetaData += cStep::DirectionToMetaData( a_Packet->m_Direction );
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break;
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}
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_BRICK_STAIRS:
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@@ -1174,7 +1191,7 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
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case E_BLOCK_NETHER_BRICK_STAIRS:
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case E_BLOCK_WOODEN_STAIRS:
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{
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MetaData = cStairs::RotationToMetaData(m_Player->GetRotation());
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MetaData = cStairs::RotationToMetaData(m_Player->GetRotation(), a_Packet->m_Direction);
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break;
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}
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case E_BLOCK_LADDER:
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