Levers (patch contributed by Keyboard)
http://forum.mc-server.org/showthread.php?tid=649 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1075 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -225,7 +225,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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BlockList Sources;
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// If torch is still on, use it as a source
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if( Block == E_BLOCK_REDSTONE_TORCH_ON )
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if( Block == E_BLOCK_REDSTONE_TORCH_ON)
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{
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Sources.push_back( a_BlockPos );
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}
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@@ -245,6 +245,12 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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}
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}
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}
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else if ( Block == E_BLOCK_LEVER )
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{
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//Adding lever to the source queue
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if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos))
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Sources.push_back( a_BlockPos );
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}
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// Power all blocks legally connected to the sources
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if( Block != E_BLOCK_REDSTONE_REPEATER_ON )
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@@ -259,6 +265,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
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char Block = m_World->GetBlock( SourcePos );
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switch( Block )
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{
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case E_BLOCK_LEVER: //Treating lever as a torch
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_REDSTONE_TORCH_ON:
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{
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@@ -384,7 +391,12 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
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break;
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default:
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{
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if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
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if (
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(Block != E_BLOCK_AIR) &&
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(Block != E_BLOCK_REDSTONE_TORCH_ON) &&
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(Block != E_BLOCK_REDSTONE_TORCH_OFF) &&
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(Block != E_BLOCK_LEVER) //Treating lever as a torch, for refreshing
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)
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{
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if( IsPowered( a_BlockPos, true ) )
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{
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@@ -423,12 +435,21 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
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m_RefreshPistons.push_back( a_BlockPos );
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break;
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}
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case E_BLOCK_REDSTONE_TORCH_ON:
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{
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return 2;
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break;
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}
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case E_BLOCK_LEVER:
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{
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//Check if lever is ON. If it is, report it back as a source
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if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos))
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{
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return 2;
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}
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break;
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}
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case E_BLOCK_REDSTONE_REPEATER_ON:
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{
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@@ -457,7 +478,7 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
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default:
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{
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if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF))
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if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) && (BlockType != E_BLOCK_LEVER)) //Treating lever as a torch
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{
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if (!IsPowered(a_BlockPos, true))
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{
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@@ -501,7 +522,10 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
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};
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char Block = m_World->GetBlock( a_BlockPos );
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if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF )
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if (
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(Block == E_BLOCK_REDSTONE_REPEATER_ON) ||
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(Block == E_BLOCK_REDSTONE_REPEATER_OFF)
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)
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{
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static Vector3i Surroundings [] = { // Repeaters only spread right in front and 1 block up
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Vector3i( 0, 0, 0),
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@@ -522,7 +546,11 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
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}
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}
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}
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else if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON )
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else if (
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(Block == E_BLOCK_REDSTONE_TORCH_OFF) ||
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(Block == E_BLOCK_REDSTONE_TORCH_ON) ||
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(Block == E_BLOCK_LEVER) // Treating lever as a torch
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)
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{
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static Vector3i Surroundings [] = { // Torches only spread on the same level
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Vector3i(-1, 0, 0),
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@@ -581,7 +609,15 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
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bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire )
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{
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BLOCKTYPE PowerBlock = m_World->GetBlock( a_PowerPos );
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if (!a_bOnlyByWire && (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON)) return true;
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if (
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!a_bOnlyByWire && (
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(PowerBlock == E_BLOCK_REDSTONE_TORCH_ON) ||
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(PowerBlock == E_BLOCK_LEVER)
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)
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)
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{
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return true;
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}
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if (PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
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{
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if (IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
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@@ -614,7 +650,7 @@ bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByW
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{
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Vector3i Behind = a_BlockPos - GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
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BLOCKTYPE BehindBlock = m_World->GetBlock( Behind );
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if (BehindBlock == E_BLOCK_REDSTONE_TORCH_ON)
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if ((BehindBlock == E_BLOCK_REDSTONE_TORCH_ON) || (BehindBlock == E_BLOCK_LEVER))
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{
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return true;
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}
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@@ -666,17 +702,29 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
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int Dir = REDSTONE_NONE;
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char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z );
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if( NegX == E_BLOCK_REDSTONE_WIRE || NegX == E_BLOCK_REDSTONE_TORCH_ON )
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if (
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(NegX == E_BLOCK_REDSTONE_WIRE) ||
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(NegX == E_BLOCK_REDSTONE_TORCH_ON) ||
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(NegX == E_BLOCK_LEVER)
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)
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{
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Dir |= (REDSTONE_X_POS);
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}
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char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z );
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if( PosX == E_BLOCK_REDSTONE_WIRE || PosX == E_BLOCK_REDSTONE_TORCH_ON )
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if (
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(PosX == E_BLOCK_REDSTONE_WIRE) ||
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(PosX == E_BLOCK_REDSTONE_TORCH_ON) ||
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(PosX == E_BLOCK_LEVER)
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)
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{
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Dir |= (REDSTONE_X_NEG);
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}
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char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 );
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if( NegZ == E_BLOCK_REDSTONE_WIRE || NegZ == E_BLOCK_REDSTONE_TORCH_ON )
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if (
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(NegZ == E_BLOCK_REDSTONE_WIRE) ||
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(NegZ == E_BLOCK_REDSTONE_TORCH_ON) ||
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(NegZ == E_BLOCK_LEVER)
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)
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{
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if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
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{
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@@ -691,7 +739,11 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
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Dir |= REDSTONE_Z_POS;
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}
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char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 );
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if( PosZ == E_BLOCK_REDSTONE_WIRE || PosZ == E_BLOCK_REDSTONE_TORCH_ON )
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if (
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(PosZ == E_BLOCK_REDSTONE_WIRE) ||
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(PosZ == E_BLOCK_REDSTONE_TORCH_ON) ||
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(PosZ == E_BLOCK_LEVER)
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)
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{
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if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
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{
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@@ -853,6 +905,35 @@ Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
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NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(NIBBLETYPE a_Dir)
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{
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// Determine lever direction.
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switch (a_Dir)
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{
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case BLOCK_FACE_TOP: return 0x6;
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case BLOCK_FACE_EAST: return 0x1;
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case BLOCK_FACE_WEST: return 0x2;
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case BLOCK_FACE_SOUTH: return 0x3;
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case BLOCK_FACE_NORTH: return 0x4;
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case BLOCK_FACE_BOTTOM: return 0x0;
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default: return 0x6;
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}
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}
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bool cRedstoneSimulator::IsLeverOn (cWorld *a_World, const Vector3i & a_BlockPos)
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{
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// Extract the ON bit from metadata and return if true if it is set
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return ((a_World->GetBlockMeta(a_BlockPos) & 0x8) == 0x8);
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}
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void cRedstoneSimulator::SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
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{
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for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
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