Fix door placement check

This commit is contained in:
Freddie Wang
2015-02-21 14:22:05 +01:00
committed by Mattes D
parent 006b1afa9e
commit b165ab6363
+3 -7
View File
@@ -62,10 +62,10 @@ public:
return false;
}
}
// Check the two blocks that will get replaced by the door:
BLOCKTYPE LowerBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
BLOCKTYPE UpperBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 2, a_BlockZ);
BLOCKTYPE LowerBlockType = a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
BLOCKTYPE UpperBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
if (
!cBlockDoorHandler::CanReplaceBlock(LowerBlockType) ||
!cBlockDoorHandler::CanReplaceBlock(UpperBlockType))
@@ -106,7 +106,3 @@ public:
return true;
}
} ;