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Made world data paths adjustable, and added API to temporarily disable saving chunks to disk. (#3912)

This commit is contained in:
Lane Kolbly
2017-09-07 07:41:16 -05:00
committed by Alexander Harkness
parent b5a23e5cd9
commit b12f4ef7d5
10 changed files with 127 additions and 37 deletions

View File

@@ -2203,7 +2203,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), GetUUID().ToLongString(), &m_Stats);
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetName(), GetUUID().ToLongString(), &m_Stats);
StatSerializer.Load();
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
@@ -2301,7 +2301,7 @@ bool cPlayer::SaveToDisk()
// Save the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), GetUUID().ToLongString(), &m_Stats);
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetName(), GetUUID().ToLongString(), &m_Stats);
if (!StatSerializer.Save())
{
LOGWARNING("Could not save stats for player %s", GetName().c_str());