Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function
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@@ -490,6 +490,30 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
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void cClientHandle::HandlePlayerAbilities(int Flags, float FlyingSpeed, float WalkingSpeed)
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{
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if ((Flags & 2) != 0)
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{
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m_Player->SetFlying(true);
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}
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else
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{
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m_Player->SetFlying(false);
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}
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if ((Flags & 4) != 0)
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{
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m_Player->SetCanFly(true);
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}
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else
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{
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m_Player->SetCanFly(false);
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}
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}
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void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround)
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{
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if ((m_Player == NULL) || (m_State != csPlaying))
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@@ -1831,6 +1855,15 @@ void cClientHandle::SendEntityAnimation(const cEntity & a_Entity, char a_Animati
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void cClientHandle::SendPlayerAbilities()
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{
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m_Protocol->SendPlayerAbilities();
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}
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void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
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{
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m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
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