Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -9,7 +9,7 @@
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cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType)
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: super( a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f )
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: super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f )
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, m_BlockType( a_BlockType )
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, m_OriginalPosition( a_BlockPosition )
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, m_SpeedY( 0 )
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