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Added Enchantment-Slot-Level generating

This commit is contained in:
daniel0916
2014-04-07 19:52:35 +02:00
parent 7735a1104f
commit af566d5a79
3 changed files with 32 additions and 9 deletions

View File

@@ -13,6 +13,8 @@
#include "Window.h"
#include "../CraftingRecipes.h"
#include "../Root.h"
#include "../FastRandom.h"
#include "../BlockArea.h"
@@ -615,23 +617,31 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
if (a_Player.GetDraggingItem().IsEmpty())
{
LOGWARN("EMPTY");
this->m_ParentWindow.SetProperty(0, 0);
this->m_ParentWindow.SetProperty(1, 0);
this->m_ParentWindow.SetProperty(2, 0);
m_ParentWindow.SetProperty(0, 0);
m_ParentWindow.SetProperty(1, 0);
m_ParentWindow.SetProperty(2, 0);
}
else if (a_Player.GetDraggingItem().IsEnchantable)
{
int bookshelves = 15; // TODO: Check Bookshelves
cFastRandom Random;
int base = (Random.GenerateRandomInteger(1, 8) + floor(bookshelves / 2) + Random.GenerateRandomInteger(0, bookshelves));
int topSlot = std::max(base / 3, 1);
int middleSlot = (base * 2) / 3 + 1;
int bottomSlot = std::max(base, bookshelves * 2);
LOGWARN("Enchantable");
this->m_ParentWindow.SetProperty(0, 30);
this->m_ParentWindow.SetProperty(1, 20);
this->m_ParentWindow.SetProperty(2, 10);
m_ParentWindow.SetProperty(0, topSlot);
m_ParentWindow.SetProperty(1, middleSlot);
m_ParentWindow.SetProperty(2, bottomSlot);
}
else
{
LOGWARN("Not Enchantable");
this->m_ParentWindow.SetProperty(0, 0);
this->m_ParentWindow.SetProperty(1, 0);
this->m_ParentWindow.SetProperty(2, 0);
m_ParentWindow.SetProperty(0, 0);
m_ParentWindow.SetProperty(1, 0);
m_ParentWindow.SetProperty(2, 0);
}
}