Fixed deadlock when moving players to other worlds.
Fixes #1039, fixes #851
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@@ -555,10 +555,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a
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void cProtocolRecognizer::SendRespawn(void)
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void cProtocolRecognizer::SendRespawn(const cWorld & a_World)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendRespawn();
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m_Protocol->SendRespawn(a_World);
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}
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