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Fixed deadlock when moving players to other worlds.

Fixes #1039, fixes #851
This commit is contained in:
Mattes D
2014-06-08 21:58:08 +02:00
parent b904223b9d
commit af4a21ea06
32 changed files with 204 additions and 96 deletions

View File

@@ -555,10 +555,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a
void cProtocolRecognizer::SendRespawn(void)
void cProtocolRecognizer::SendRespawn(const cWorld & a_World)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendRespawn();
m_Protocol->SendRespawn(a_World);
}