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Fixed deadlock when moving players to other worlds.

Fixes #1039, fixes #851
This commit is contained in:
Mattes D
2014-06-08 21:58:08 +02:00
parent b904223b9d
commit af4a21ea06
32 changed files with 204 additions and 96 deletions

View File

@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
void cProtocol161::SendRespawn(void)
void cProtocol161::SendRespawn(const cWorld & a_World)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
super::SendRespawn();
super::SendRespawn(a_World);
SendPlayerMaxSpeed();
}