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Fixed deadlock when moving players to other worlds.

Fixes #1039, fixes #851
This commit is contained in:
Mattes D
2014-06-08 21:58:08 +02:00
parent b904223b9d
commit af4a21ea06
32 changed files with 204 additions and 96 deletions

View File

@@ -253,7 +253,7 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
WriteByte (0); // Unused, used to be world height
WriteByte (8); // Client list width or something
Flush();
m_LastSentDimension = a_World.GetDimension();
SendCompass(a_World);
}