Fixed deadlock when moving players to other worlds.
Fixes #1039, fixes #851
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@@ -253,7 +253,7 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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WriteByte (0); // Unused, used to be world height
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WriteByte (8); // Client list width or something
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Flush();
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m_LastSentDimension = a_World.GetDimension();
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SendCompass(a_World);
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}
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