Fixed deadlock when moving players to other worlds.
Fixes #1039, fixes #851
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@@ -46,7 +46,7 @@ void cGhast::Attack(float a_Dt)
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{
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return;
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}
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if (!GhastBall->Initialize(m_World))
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if (!GhastBall->Initialize(*m_World))
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{
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delete GhastBall;
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return;
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