Not sending chunks to the client twice
git-svn-id: http://mc-server.googlecode.com/svn/trunk@399 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -168,7 +168,6 @@ cPacket_MapChunk::cPacket_MapChunk( const cPacket_MapChunk & a_Copy )
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void cPacket_MapChunk::Serialize(AString & a_Data) const
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{
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LOG("Sending chunk [%i, %i]", m_PosX, m_PosZ );
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AppendByte (a_Data, m_PacketID);
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#if (MINECRAFT_1_2_2 == 1 )
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