Changed cLuaWindow callbacks to use cLuaState::cCallback.
This commit is contained in:
@@ -15,14 +15,13 @@
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////////////////////////////////////////////////////////////////////////////////
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// cLuaWindow:
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cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
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super(a_WindowType, a_Title),
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cLuaWindow::cLuaWindow(cLuaState & a_LuaState, cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
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Super(a_WindowType, a_Title),
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m_Contents(a_SlotsX, a_SlotsY),
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m_Plugin(nullptr),
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m_LuaRef(LUA_REFNIL),
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m_OnClosingFnRef(LUA_REFNIL),
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m_OnSlotChangedFnRef(LUA_REFNIL)
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m_LuaState(a_LuaState.QueryCanonLuaState())
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{
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ASSERT(m_LuaState != nullptr); // We must have a valid Lua state; this assert fails only if there was no Canon Lua state
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m_Contents.AddListener(*this);
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m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this));
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@@ -67,62 +66,42 @@ cLuaWindow::~cLuaWindow()
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void cLuaWindow::SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef)
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void cLuaWindow::SetOnClosing(cLuaState::cCallbackPtr a_OnClosing)
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{
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// Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
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ASSERT((m_Plugin == nullptr) || (m_Plugin == a_Plugin));
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ASSERT(m_LuaRef == LUA_REFNIL);
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m_Plugin = a_Plugin;
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m_LuaRef = a_LuaRef;
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// Only one Lua state can be a cLuaWindow object callback:
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ASSERT(a_OnClosing->IsSameLuaState(*m_LuaState));
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// Store the new reference, releasing the old one if appropriate:
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m_OnClosing = a_OnClosing;
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}
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bool cLuaWindow::IsLuaReferenced(void) const
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void cLuaWindow::SetOnSlotChanged(cLuaState::cCallbackPtr a_OnSlotChanged)
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{
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return ((m_Plugin != nullptr) && (m_LuaRef != LUA_REFNIL));
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// Only one Lua state can be a cLuaWindow object callback:
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ASSERT(a_OnSlotChanged->IsSameLuaState(*m_LuaState));
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// Store the new reference, releasing the old one if appropriate:
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m_OnSlotChanged = a_OnSlotChanged;
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}
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void cLuaWindow::SetOnClosing(cPluginLua * a_Plugin, int a_FnRef)
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void cLuaWindow::OpenedByPlayer(cPlayer & a_Player)
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{
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// Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
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ASSERT((m_Plugin == nullptr) || (m_Plugin == a_Plugin));
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// If there already was a function, unreference it first
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if (m_OnClosingFnRef != LUA_REFNIL)
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// If the first player is opening the window, create a Lua Reference to the window object so that Lua will not GC it until the last player closes the window:
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if (m_PlayerCount == 0)
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{
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m_Plugin->Unreference(m_OnClosingFnRef);
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m_LuaRef.CreateFromObject(*m_LuaState, this);
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}
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// Store the new reference
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m_Plugin = a_Plugin;
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m_OnClosingFnRef = a_FnRef;
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}
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void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef)
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{
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// Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
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ASSERT((m_Plugin == nullptr) || (m_Plugin == a_Plugin));
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// If there already was a function, unreference it first
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if (m_OnSlotChangedFnRef != LUA_REFNIL)
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{
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m_Plugin->Unreference(m_OnSlotChangedFnRef);
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}
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// Store the new reference
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m_Plugin = a_Plugin;
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m_OnSlotChangedFnRef = a_FnRef;
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++m_PlayerCount;
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Super::OpenedByPlayer(a_Player);
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}
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@@ -132,17 +111,27 @@ void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef)
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bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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{
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// First notify the plugin through the registered callback:
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if (m_OnClosingFnRef != LUA_REFNIL)
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if (m_OnClosing != nullptr)
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{
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ASSERT(m_Plugin != nullptr);
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if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse))
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bool res;
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if (
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m_OnClosing->Call(this, &a_Player, a_CanRefuse, cLuaState::Return, res) && // The callback succeeded
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res // The callback says not to close the window
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)
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{
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// The callback disagrees (the higher levels check the CanRefuse flag compliance)
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return false;
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}
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}
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return super::ClosedByPlayer(a_Player, a_CanRefuse);
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// If the last player has closed the window, release the Lua reference, so that Lua may GC the object:
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--m_PlayerCount;
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if (m_PlayerCount == 0)
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{
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m_LuaRef.UnRef();
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}
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return Super::ClosedByPlayer(a_Player, a_CanRefuse);
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}
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@@ -151,13 +140,7 @@ bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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void cLuaWindow::Destroy(void)
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{
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super::Destroy();
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if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != nullptr))
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{
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// The object is referenced by Lua, un-reference it
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m_Plugin->Unreference(m_LuaRef);
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}
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Super::Destroy();
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// Lua will take care of this object, it will garbage-collect it, so we must not delete it!
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m_IsDestroyed = false;
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@@ -178,7 +161,7 @@ void cLuaWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Pl
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}
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}
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super::DistributeStackToAreas(a_ItemStack, a_Player, Areas, a_ShouldApply, false);
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Super::DistributeStackToAreas(a_ItemStack, a_Player, Areas, a_ShouldApply, false);
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}
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@@ -194,9 +177,9 @@ void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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}
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// If an OnSlotChanged callback has been registered, call it:
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if (m_OnSlotChangedFnRef != LUA_REFNIL)
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if (m_OnSlotChanged != nullptr)
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{
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m_Plugin->CallbackWindowSlotChanged(m_OnSlotChangedFnRef, *this, a_SlotNum);
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m_OnSlotChanged->Call(this, a_SlotNum);
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}
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}
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