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Changed cLuaWindow callbacks to use cLuaState::cCallback.

This commit is contained in:
Mattes D
2016-03-16 10:58:28 +01:00
parent 5dfcc15d1f
commit af200dfaae
7 changed files with 244 additions and 184 deletions

View File

@@ -15,14 +15,13 @@
////////////////////////////////////////////////////////////////////////////////
// cLuaWindow:
cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
super(a_WindowType, a_Title),
cLuaWindow::cLuaWindow(cLuaState & a_LuaState, cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) :
Super(a_WindowType, a_Title),
m_Contents(a_SlotsX, a_SlotsY),
m_Plugin(nullptr),
m_LuaRef(LUA_REFNIL),
m_OnClosingFnRef(LUA_REFNIL),
m_OnSlotChangedFnRef(LUA_REFNIL)
m_LuaState(a_LuaState.QueryCanonLuaState())
{
ASSERT(m_LuaState != nullptr); // We must have a valid Lua state; this assert fails only if there was no Canon Lua state
m_Contents.AddListener(*this);
m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this));
@@ -67,62 +66,42 @@ cLuaWindow::~cLuaWindow()
void cLuaWindow::SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef)
void cLuaWindow::SetOnClosing(cLuaState::cCallbackPtr a_OnClosing)
{
// Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
ASSERT((m_Plugin == nullptr) || (m_Plugin == a_Plugin));
ASSERT(m_LuaRef == LUA_REFNIL);
m_Plugin = a_Plugin;
m_LuaRef = a_LuaRef;
// Only one Lua state can be a cLuaWindow object callback:
ASSERT(a_OnClosing->IsSameLuaState(*m_LuaState));
// Store the new reference, releasing the old one if appropriate:
m_OnClosing = a_OnClosing;
}
bool cLuaWindow::IsLuaReferenced(void) const
void cLuaWindow::SetOnSlotChanged(cLuaState::cCallbackPtr a_OnSlotChanged)
{
return ((m_Plugin != nullptr) && (m_LuaRef != LUA_REFNIL));
// Only one Lua state can be a cLuaWindow object callback:
ASSERT(a_OnSlotChanged->IsSameLuaState(*m_LuaState));
// Store the new reference, releasing the old one if appropriate:
m_OnSlotChanged = a_OnSlotChanged;
}
void cLuaWindow::SetOnClosing(cPluginLua * a_Plugin, int a_FnRef)
void cLuaWindow::OpenedByPlayer(cPlayer & a_Player)
{
// Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
ASSERT((m_Plugin == nullptr) || (m_Plugin == a_Plugin));
// If there already was a function, unreference it first
if (m_OnClosingFnRef != LUA_REFNIL)
// If the first player is opening the window, create a Lua Reference to the window object so that Lua will not GC it until the last player closes the window:
if (m_PlayerCount == 0)
{
m_Plugin->Unreference(m_OnClosingFnRef);
m_LuaRef.CreateFromObject(*m_LuaState, this);
}
// Store the new reference
m_Plugin = a_Plugin;
m_OnClosingFnRef = a_FnRef;
}
void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef)
{
// Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object
ASSERT((m_Plugin == nullptr) || (m_Plugin == a_Plugin));
// If there already was a function, unreference it first
if (m_OnSlotChangedFnRef != LUA_REFNIL)
{
m_Plugin->Unreference(m_OnSlotChangedFnRef);
}
// Store the new reference
m_Plugin = a_Plugin;
m_OnSlotChangedFnRef = a_FnRef;
++m_PlayerCount;
Super::OpenedByPlayer(a_Player);
}
@@ -132,17 +111,27 @@ void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef)
bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
// First notify the plugin through the registered callback:
if (m_OnClosingFnRef != LUA_REFNIL)
if (m_OnClosing != nullptr)
{
ASSERT(m_Plugin != nullptr);
if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse))
bool res;
if (
m_OnClosing->Call(this, &a_Player, a_CanRefuse, cLuaState::Return, res) && // The callback succeeded
res // The callback says not to close the window
)
{
// The callback disagrees (the higher levels check the CanRefuse flag compliance)
return false;
}
}
return super::ClosedByPlayer(a_Player, a_CanRefuse);
// If the last player has closed the window, release the Lua reference, so that Lua may GC the object:
--m_PlayerCount;
if (m_PlayerCount == 0)
{
m_LuaRef.UnRef();
}
return Super::ClosedByPlayer(a_Player, a_CanRefuse);
}
@@ -151,13 +140,7 @@ bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
void cLuaWindow::Destroy(void)
{
super::Destroy();
if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != nullptr))
{
// The object is referenced by Lua, un-reference it
m_Plugin->Unreference(m_LuaRef);
}
Super::Destroy();
// Lua will take care of this object, it will garbage-collect it, so we must not delete it!
m_IsDestroyed = false;
@@ -178,7 +161,7 @@ void cLuaWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Pl
}
}
super::DistributeStackToAreas(a_ItemStack, a_Player, Areas, a_ShouldApply, false);
Super::DistributeStackToAreas(a_ItemStack, a_Player, Areas, a_ShouldApply, false);
}
@@ -194,9 +177,9 @@ void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
}
// If an OnSlotChanged callback has been registered, call it:
if (m_OnSlotChangedFnRef != LUA_REFNIL)
if (m_OnSlotChanged != nullptr)
{
m_Plugin->CallbackWindowSlotChanged(m_OnSlotChangedFnRef, *this, a_SlotNum);
m_OnSlotChanged->Call(this, a_SlotNum);
}
}