1
0

Removed internal cEntity::GetRot() usage.

This commit is contained in:
madmaxoft
2014-01-17 11:11:17 +01:00
parent ed1d336614
commit aec5200893
23 changed files with 43 additions and 43 deletions

View File

@@ -911,7 +911,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
} // for i - itr->second[]
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-a_Player.GetRot().x, a_Player.GetPitch(), vZ, vX, vY);
EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
}