GetPacketID for protocol packet IDs (#3977)
* Added GetPacketId method to protocol, implemented for all protocols. * Moved GetPacketID methods into a single file, alpha-sorted. * Fixed 1.12.1 HandlePacket switch statement. * Added SendLogin to the GetPacketId framework. * Added SpawnObject to GetPacketId framework. * Added missing sendEntityEquipment packet ID update for 1.12.1 * Added LeashEntity packet ID change to 1.12.1 * Alphabetized packet enum, added SpawnGlobalEntity to GetPacketId framework * Fixed clang errors * Indented cases, expanded comment for GetPacketId * Changed dyslexic comment.
This commit is contained in:
committed by
Alexander Harkness
parent
49c443896d
commit
aebfbfb8c8
@@ -30,40 +30,13 @@ class cProtocol_1_12 :
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public:
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cProtocol_1_12(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
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virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) override;
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virtual void SendCameraSetTo(const cEntity & a_Entity) override;
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virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override;
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virtual void SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
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virtual void SendDestroyEntity(const cEntity & a_Entity) override;
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virtual void SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
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virtual void SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook(const cEntity & a_Entity) override;
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virtual void SendEntityLook(const cEntity & a_Entity) override;
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virtual void SendEntityMetadata(const cEntity & a_Entity) override;
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virtual void SendEntityProperties(const cEntity & a_Entity) override;
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virtual void SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
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virtual void SendEntityVelocity(const cEntity & a_Entity) override;
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virtual void SendExperience(void) override;
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virtual void SendHealth(void) override;
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virtual void SendHideTitle(void) override;
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virtual void SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
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virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendPlayerMaxSpeed(void) override;
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virtual void SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendResetTitle(void) override;
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virtual void SendRespawn(eDimension a_Dimension) override;
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virtual void SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
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virtual void SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
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virtual void SendSetRawSubTitle(const AString & a_SubTitle) override;
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virtual void SendSetRawTitle(const AString & a_Title) override;
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virtual void SendSpawnMob(const cMonster & a_Mob) override;
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virtual void SendTeleportEntity(const cEntity & a_Entity) override;
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virtual void SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
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virtual void SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
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virtual void SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) override;
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virtual void SendUnleashEntity(const cEntity & a_Entity) override;
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protected:
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virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
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virtual void HandlePacketAdvancementTab(cByteBuffer & a_ByteBuffer);
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@@ -86,43 +59,7 @@ class cProtocol_1_12_1 :
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public:
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cProtocol_1_12_1(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
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virtual void SendRespawn(eDimension a_Dimension) override;
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virtual void SendPlayerListAddPlayer(const cPlayer & a_Player) override;
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virtual void SendPlayerListRemovePlayer(const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateGameMode(const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdatePing(const cPlayer & a_Player) override;
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virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
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virtual void SendPlayerAbilities(void) override;
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virtual void SendPlayerMoveLook(void) override;
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virtual void SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void SendDestroyEntity(const cEntity & a_Entity) override;
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virtual void SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendEntityHeadLook(const cEntity & a_Entity) override;
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virtual void SendCameraSetTo(const cEntity & a_Entity) override;
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virtual void SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
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virtual void SendEntityMetadata(const cEntity & a_Entity) override;
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virtual void SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
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virtual void SendUnleashEntity(const cEntity & a_Entity) override;
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virtual void SendEntityVelocity(const cEntity & a_Entity) override;
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virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendExperience(void) override;
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virtual void SendHealth(void) override;
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virtual void SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
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virtual void SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) override;
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virtual void SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
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virtual void SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
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virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
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virtual void SendHideTitle(void) override;
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virtual void SendResetTitle(void) override;
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virtual void SendSetRawSubTitle(const AString & a_SubTitle) override;
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virtual void SendSetRawTitle(const AString & a_Title) override;
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virtual void SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
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virtual void SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
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virtual void SendTeleportEntity(const cEntity & a_Entity) override;
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virtual void SendEntityProperties(const cEntity & a_Entity) override;
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virtual void SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendPlayerMaxSpeed(void) override;
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virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override;
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protected:
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virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) override;
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