GetPacketID for protocol packet IDs (#3977)
* Added GetPacketId method to protocol, implemented for all protocols. * Moved GetPacketID methods into a single file, alpha-sorted. * Fixed 1.12.1 HandlePacket switch statement. * Added SendLogin to the GetPacketId framework. * Added SpawnObject to GetPacketId framework. * Added missing sendEntityEquipment packet ID update for 1.12.1 * Added LeashEntity packet ID change to 1.12.1 * Alphabetized packet enum, added SpawnGlobalEntity to GetPacketId framework * Fixed clang errors * Indented cases, expanded comment for GetPacketId * Changed dyslexic comment.
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committed by
Alexander Harkness
parent
49c443896d
commit
aebfbfb8c8
@@ -56,9 +56,84 @@ public:
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virtual ~cProtocol() {}
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/** A list of all outgoing packets */
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enum eOutgoingPackets
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{
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sendAttachEntity = 0,
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sendBlockAction,
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sendBlockBreakAnim,
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sendBlockChange,
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sendBlockChanges,
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sendCameraSetTo,
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sendChatRaw,
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sendCollectEntity,
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sendDestroyEntity,
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sendDifficulty,
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sendDisconnectDuringLogin,
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sendDisconnectDuringGame,
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sendDisplayObjective,
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sendEditSign,
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sendEntityAnimation,
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sendEntityEffect,
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sendEntityEquipment,
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sendEntityHeadLook,
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sendEntityLook,
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sendEntityMeta,
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sendEntityProperties,
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sendEntityRelMove,
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sendEntityRelMoveLook,
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sendEntityStatus,
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sendEntityVelocity,
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sendExperience,
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sendExperienceOrb,
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sendExplosion,
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sendGameMode,
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sendHealth,
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sendInventorySlot,
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sendJoinGame,
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sendKeepAlive,
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sendLeashEntity,
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sendMapData,
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sendPaintingSpawn,
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sendParticleEffect,
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sendPlayerAbilities,
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sendPlayerList,
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sendPlayerMaxSpeed,
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sendPlayerMoveLook,
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sendPlayerSpawn,
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sendPluginMessage,
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sendRemoveEntityEffect,
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sendRespawn,
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sendScoreboardObjective,
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sendScoreUpdate,
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sendSpawnObject,
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sendSoundEffect,
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sendSoundParticleEffect,
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sendSpawnGlobalEntity,
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sendSpawnMob,
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sendSpawnPosition,
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sendStatistics,
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sendTabCompletion,
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sendTeleportEntity,
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sendTimeUpdate,
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sendTitle,
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sendUnloadChunk,
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sendUpdateBlockEntity,
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sendUpdateSign,
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sendUseBed,
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sendWeather,
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sendWindowItems,
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sendWindowClose,
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sendWindowOpen,
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sendWindowProperty
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};
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/** Called when client sends some data */
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virtual void DataReceived(const char * a_Data, size_t a_Size) = 0;
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/** Returns the protocol-specific packet ID given the protocol-agnostic packet enum (see PacketID.cpp for implementations) */
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virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) = 0;
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// Sending stuff to clients (alphabetically sorted):
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virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) = 0;
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
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