Reduced most mobs' constructors to oneliners by passing parameters to superclasses
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1095 0a769ca7-a7f5-676a-18bf-c427514a06d6
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Bat.h"
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cBat::cBat(void)
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{
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m_MobType = 65;
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m_SoundHurt = "mob.bat.hurt";
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m_SoundDeath = "mob.bat.death";
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GetMonsterConfig("Bat");
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}
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