Revert "Chunk queue collapsing"
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@@ -377,10 +377,10 @@ private:
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AString m_Password;
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Json::Value m_Properties;
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cCriticalSection m_CSChunkLists;
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cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
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std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
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cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
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cCriticalSection m_CSChunkLists;
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cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
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cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
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cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
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cProtocol * m_Protocol;
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