Revert "Chunk queue collapsing"
This commit is contained in:
@@ -13,7 +13,6 @@
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#include "BlockEntities/BlockEntity.h"
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#include "Protocol/ChunkDataSerializer.h"
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#include "ClientHandle.h"
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#include "Chunk.h"
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@@ -29,29 +28,25 @@ class cNotifyChunkSender :
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{
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virtual void Call(int a_ChunkX, int a_ChunkZ) override
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{
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cChunkSender & ChunkSender = m_ChunkSender;
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m_World.DoWithChunk(
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a_ChunkX, a_ChunkZ,
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[&ChunkSender] (cChunk & a_Chunk) -> bool
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{
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ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients());
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return true;
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}
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);
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m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ);
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}
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cChunkSender & m_ChunkSender;
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cWorld & m_World;
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cChunkSender * m_ChunkSender;
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public:
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cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World) : m_ChunkSender(a_ChunkSender), m_World(a_World) {}
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cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {}
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};
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cChunkSender::cChunkSender(cWorld & a_World) :
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////////////////////////////////////////////////////////////////////////////////
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// cChunkSender:
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cChunkSender::cChunkSender(void) :
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super("ChunkSender"),
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m_World(a_World),
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m_World(nullptr),
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m_RemoveCount(0)
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{
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}
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@@ -69,9 +64,10 @@ cChunkSender::~cChunkSender()
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bool cChunkSender::Start()
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bool cChunkSender::Start(cWorld * a_World)
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{
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m_ShouldTerminate = false;
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m_World = a_World;
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return super::Start();
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}
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@@ -90,30 +86,12 @@ void cChunkSender::Stop(void)
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
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void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
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{
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ASSERT(a_Client != nullptr);
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// This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
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{
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cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
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cCSLock Lock(m_CS);
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auto iter = m_ChunkInfo.find(Chunk);
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if (iter != m_ChunkInfo.end())
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{
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auto & info = iter->second;
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if (info.m_Priority > a_Priority)
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{
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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info.m_Priority = a_Priority;
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}
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info.m_Clients.insert(a_Client);
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}
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else
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{
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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auto info = sSendChunk{Chunk, a_Priority};
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info.m_Clients.insert(a_Client);
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m_ChunkInfo.emplace(Chunk, info);
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}
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m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
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}
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m_evtQueue.Set();
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}
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@@ -122,29 +100,40 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients)
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
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{
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ASSERT(a_Client != nullptr);
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{
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cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
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sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client);
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cCSLock Lock(m_CS);
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auto iter = m_ChunkInfo.find(Chunk);
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if (iter != m_ChunkInfo.end())
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if (
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std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
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std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
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std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
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)
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{
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auto & info = iter->second;
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if (info.m_Priority > a_Priority)
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{
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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info.m_Priority = a_Priority;
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}
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info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
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// Already queued, bail out
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return;
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}
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else
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switch (a_Priority)
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{
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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auto info = sSendChunk{Chunk, a_Priority};
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info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
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m_ChunkInfo.emplace(Chunk, info);
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case E_CHUNK_PRIORITY_LOW:
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{
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m_SendChunksLowPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_MEDIUM:
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{
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m_SendChunksMediumPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_HIGH:
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{
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m_SendChunksHighPriority.push_back(Chunk);
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break;
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}
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}
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}
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m_evtQueue.Set();
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@@ -158,12 +147,33 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
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{
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{
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cCSLock Lock(m_CS);
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for (auto && pair : m_ChunkInfo)
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for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();)
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{
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auto && clients = pair.second.m_Clients;
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clients.erase(a_Client); // nop for sets that do not contain a_Client
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}
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if (itr->m_Client == a_Client)
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{
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itr = m_SendChunksLowPriority.erase(itr);
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continue;
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}
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++itr;
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} // for itr - m_SendChunksLowPriority[]
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for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();)
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{
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if (itr->m_Client == a_Client)
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{
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itr = m_SendChunksMediumPriority.erase(itr);
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continue;
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}
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++itr;
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} // for itr - m_SendChunksMediumPriority[]
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for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();)
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{
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if (itr->m_Client == a_Client)
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{
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itr = m_SendChunksHighPriority.erase(itr);
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continue;
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}
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++itr;
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} // for itr - m_SendChunksHighPriority[]
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m_RemoveCount++;
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}
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m_evtQueue.Set();
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@@ -179,7 +189,7 @@ void cChunkSender::Execute(void)
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while (!m_ShouldTerminate)
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{
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cCSLock Lock(m_CS);
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do
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while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
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{
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int RemoveCount = m_RemoveCount;
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m_RemoveCount = 0;
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@@ -193,24 +203,52 @@ void cChunkSender::Execute(void)
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{
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return;
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}
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} while (m_SendChunks.empty());
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} // while (empty)
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// Take one from the queue:
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auto Chunk = m_SendChunks.top().m_Chunk;
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m_SendChunks.pop();
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auto itr = m_ChunkInfo.find(Chunk);
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if (itr == m_ChunkInfo.end())
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if (!m_SendChunksHighPriority.empty())
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{
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continue;
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// Take one from the queue:
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sSendChunk Chunk(m_SendChunksHighPriority.front());
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m_SendChunksHighPriority.pop_front();
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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std::unordered_set<cClientHandle *> clients;
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std::swap(itr->second.m_Clients, clients);
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m_ChunkInfo.erase(itr);
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else if (!m_ChunksReady.empty())
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{
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// Take one from the queue:
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cChunkCoords Coords(m_ChunksReady.front());
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m_ChunksReady.pop_front();
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Lock.Unlock();
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SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr);
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}
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else if (!m_SendChunksMediumPriority.empty())
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{
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// Take one from the queue:
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sSendChunk Chunk(m_SendChunksMediumPriority.front());
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m_SendChunksMediumPriority.pop_front();
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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else
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{
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// Take one from the queue:
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sSendChunk Chunk(m_SendChunksLowPriority.front());
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m_SendChunksLowPriority.pop_front();
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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Lock.Lock();
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int RemoveCount = m_RemoveCount;
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m_RemoveCount = 0;
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients);
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for (int i = 0; i < RemoveCount; i++)
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{
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m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
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}
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} // while (!mShouldTerminate)
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}
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@@ -218,60 +256,64 @@ void cChunkSender::Execute(void)
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void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients)
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void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
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{
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ASSERT(m_World != nullptr);
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// Ask the client if it still wants the chunk:
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for (auto itr = a_Clients.begin(); itr != a_Clients.end();)
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if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
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{
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if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
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{
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itr = a_Clients.erase(itr);
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}
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else
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{
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itr++;
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}
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return;
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}
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// If the chunk has no clients, no need to packetize it:
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if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ))
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if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
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{
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return;
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}
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// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
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if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ))
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if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
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{
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return;
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}
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// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
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if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
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if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
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{
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m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(*this, m_World));
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m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(this));
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return;
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}
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// Query and prepare chunk data:
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if (!m_World.GetChunkData(a_ChunkX, a_ChunkZ, *this))
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if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
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{
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return;
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}
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cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
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for (auto client : a_Clients)
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// Send:
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if (a_Client == nullptr)
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{
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// Send:
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client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
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// Send block-entity packets:
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for (auto Pos : m_BlockEntities)
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{
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m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client);
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} // for itr - m_Packets[]
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m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data);
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}
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else
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{
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a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
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}
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// Send block-entity packets:
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for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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{
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if (a_Client == nullptr)
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{
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m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ);
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}
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else
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{
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m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
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}
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} // for itr - m_Packets[]
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m_BlockEntities.clear();
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// TODO: Send entity spawn packets
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@@ -283,7 +325,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli
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void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
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{
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m_BlockEntities.push_back(a_Entity->GetPos());
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m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()));
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}
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