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Revert "Chunk queue collapsing"

This commit is contained in:
worktycho
2015-06-07 20:45:47 +01:00
parent f1a3535d6e
commit adfbc42c02
12 changed files with 264 additions and 194 deletions

View File

@@ -13,7 +13,6 @@
#include "BlockEntities/BlockEntity.h"
#include "Protocol/ChunkDataSerializer.h"
#include "ClientHandle.h"
#include "Chunk.h"
@@ -29,29 +28,25 @@ class cNotifyChunkSender :
{
virtual void Call(int a_ChunkX, int a_ChunkZ) override
{
cChunkSender & ChunkSender = m_ChunkSender;
m_World.DoWithChunk(
a_ChunkX, a_ChunkZ,
[&ChunkSender] (cChunk & a_Chunk) -> bool
{
ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients());
return true;
}
);
m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ);
}
cChunkSender & m_ChunkSender;
cWorld & m_World;
cChunkSender * m_ChunkSender;
public:
cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World) : m_ChunkSender(a_ChunkSender), m_World(a_World) {}
cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {}
};
cChunkSender::cChunkSender(cWorld & a_World) :
////////////////////////////////////////////////////////////////////////////////
// cChunkSender:
cChunkSender::cChunkSender(void) :
super("ChunkSender"),
m_World(a_World),
m_World(nullptr),
m_RemoveCount(0)
{
}
@@ -69,9 +64,10 @@ cChunkSender::~cChunkSender()
bool cChunkSender::Start()
bool cChunkSender::Start(cWorld * a_World)
{
m_ShouldTerminate = false;
m_World = a_World;
return super::Start();
}
@@ -90,30 +86,12 @@ void cChunkSender::Stop(void)
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ)
{
ASSERT(a_Client != nullptr);
// This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
{
cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
cCSLock Lock(m_CS);
auto iter = m_ChunkInfo.find(Chunk);
if (iter != m_ChunkInfo.end())
{
auto & info = iter->second;
if (info.m_Priority > a_Priority)
{
m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
info.m_Priority = a_Priority;
}
info.m_Clients.insert(a_Client);
}
else
{
m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
auto info = sSendChunk{Chunk, a_Priority};
info.m_Clients.insert(a_Client);
m_ChunkInfo.emplace(Chunk, info);
}
m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
}
m_evtQueue.Set();
}
@@ -122,29 +100,40 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients)
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client)
{
ASSERT(a_Client != nullptr);
{
cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client);
cCSLock Lock(m_CS);
auto iter = m_ChunkInfo.find(Chunk);
if (iter != m_ChunkInfo.end())
if (
std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
)
{
auto & info = iter->second;
if (info.m_Priority > a_Priority)
{
m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
info.m_Priority = a_Priority;
}
info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
// Already queued, bail out
return;
}
else
switch (a_Priority)
{
m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
auto info = sSendChunk{Chunk, a_Priority};
info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
m_ChunkInfo.emplace(Chunk, info);
case E_CHUNK_PRIORITY_LOW:
{
m_SendChunksLowPriority.push_back(Chunk);
break;
}
case E_CHUNK_PRIORITY_MEDIUM:
{
m_SendChunksMediumPriority.push_back(Chunk);
break;
}
case E_CHUNK_PRIORITY_HIGH:
{
m_SendChunksHighPriority.push_back(Chunk);
break;
}
}
}
m_evtQueue.Set();
@@ -158,12 +147,33 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
{
{
cCSLock Lock(m_CS);
for (auto && pair : m_ChunkInfo)
for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();)
{
auto && clients = pair.second.m_Clients;
clients.erase(a_Client); // nop for sets that do not contain a_Client
}
if (itr->m_Client == a_Client)
{
itr = m_SendChunksLowPriority.erase(itr);
continue;
}
++itr;
} // for itr - m_SendChunksLowPriority[]
for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();)
{
if (itr->m_Client == a_Client)
{
itr = m_SendChunksMediumPriority.erase(itr);
continue;
}
++itr;
} // for itr - m_SendChunksMediumPriority[]
for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();)
{
if (itr->m_Client == a_Client)
{
itr = m_SendChunksHighPriority.erase(itr);
continue;
}
++itr;
} // for itr - m_SendChunksHighPriority[]
m_RemoveCount++;
}
m_evtQueue.Set();
@@ -179,7 +189,7 @@ void cChunkSender::Execute(void)
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
do
while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
{
int RemoveCount = m_RemoveCount;
m_RemoveCount = 0;
@@ -193,24 +203,52 @@ void cChunkSender::Execute(void)
{
return;
}
} while (m_SendChunks.empty());
} // while (empty)
// Take one from the queue:
auto Chunk = m_SendChunks.top().m_Chunk;
m_SendChunks.pop();
auto itr = m_ChunkInfo.find(Chunk);
if (itr == m_ChunkInfo.end())
if (!m_SendChunksHighPriority.empty())
{
continue;
// Take one from the queue:
sSendChunk Chunk(m_SendChunksHighPriority.front());
m_SendChunksHighPriority.pop_front();
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
std::unordered_set<cClientHandle *> clients;
std::swap(itr->second.m_Clients, clients);
m_ChunkInfo.erase(itr);
else if (!m_ChunksReady.empty())
{
// Take one from the queue:
cChunkCoords Coords(m_ChunksReady.front());
m_ChunksReady.pop_front();
Lock.Unlock();
SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr);
}
else if (!m_SendChunksMediumPriority.empty())
{
// Take one from the queue:
sSendChunk Chunk(m_SendChunksMediumPriority.front());
m_SendChunksMediumPriority.pop_front();
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
else
{
// Take one from the queue:
sSendChunk Chunk(m_SendChunksLowPriority.front());
m_SendChunksLowPriority.pop_front();
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
Lock.Lock();
int RemoveCount = m_RemoveCount;
m_RemoveCount = 0;
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients);
for (int i = 0; i < RemoveCount; i++)
{
m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
}
} // while (!mShouldTerminate)
}
@@ -218,60 +256,64 @@ void cChunkSender::Execute(void)
void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients)
void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
ASSERT(m_World != nullptr);
// Ask the client if it still wants the chunk:
for (auto itr = a_Clients.begin(); itr != a_Clients.end();)
if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
itr = a_Clients.erase(itr);
}
else
{
itr++;
}
return;
}
// If the chunk has no clients, no need to packetize it:
if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ))
if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
{
return;
}
// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ))
if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
{
return;
}
// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
{
m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(*this, m_World));
m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(this));
return;
}
// Query and prepare chunk data:
if (!m_World.GetChunkData(a_ChunkX, a_ChunkZ, *this))
if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
{
return;
}
cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
for (auto client : a_Clients)
// Send:
if (a_Client == nullptr)
{
// Send:
client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
// Send block-entity packets:
for (auto Pos : m_BlockEntities)
{
m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client);
} // for itr - m_Packets[]
m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data);
}
else
{
a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
}
// Send block-entity packets:
for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
if (a_Client == nullptr)
{
m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ);
}
else
{
m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
}
} // for itr - m_Packets[]
m_BlockEntities.clear();
// TODO: Send entity spawn packets
@@ -283,7 +325,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli
void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
{
m_BlockEntities.push_back(a_Entity->GetPos());
m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()));
}