Revert "Chunk queue collapsing"
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@@ -2852,6 +2852,22 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
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void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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if (*itr == a_Exclude)
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{
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continue;
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}
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(*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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