Added cBlockInfo::CanBeTerraformed and made finishers use it
I might have forgotten some of them though
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@@ -17,6 +17,7 @@ cBlockInfo::cBlockInfo()
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, m_IsSnowable(false)
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, m_IsSolid(true)
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, m_FullyOccupiesVoxel(false)
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, m_CanBeTerraformed(false)
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, m_Handler(NULL)
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{}
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@@ -548,6 +549,26 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_STONE ].m_FullyOccupiesVoxel = true;
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a_Info[E_BLOCK_STONE_BRICKS ].m_FullyOccupiesVoxel = true;
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a_Info[E_BLOCK_WOOL ].m_FullyOccupiesVoxel = true;
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// Blocks that can be terraformed
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a_Info[E_BLOCK_COAL_ORE ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_COBBLESTONE ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_DIAMOND_ORE ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_DIRT ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_GOLD_ORE ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_GRASS ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_GRAVEL ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_HARDENED_CLAY ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_IRON_ORE ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_MYCELIUM ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_NETHERRACK ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_REDSTONE_ORE ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_SAND ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_SANDSTONE ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_STAINED_CLAY ].m_CanBeTerraformed = true;
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a_Info[E_BLOCK_STONE ].m_CanBeTerraformed = true;
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}
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