Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@15 0a769ca7-a7f5-676a-18bf-c427514a06d6
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27
source/packets/cPacket_CreateInventoryAction.h
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27
source/packets/cPacket_CreateInventoryAction.h
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#pragma once
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#include "cPacket.h"
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#include "PacketID.h"
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class cPacket_CreateInventoryAction : public cPacket
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{
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public:
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cPacket_CreateInventoryAction()
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: m_Slot( 0 )
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, m_ItemID( 0 )
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, m_Quantity( 0 )
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, m_Short( 0 )
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{ m_PacketID = E_CREATE_INVENTORY_ACTION; m_Short = 0; m_Quantity = 1; }
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cPacket_CreateInventoryAction( const cPacket_CreateInventoryAction & a_Copy );
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virtual cPacket* Clone() const { return new cPacket_CreateInventoryAction(*this); }
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bool Parse(cSocket & a_Socket);
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bool Send(cSocket & a_Socket);
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short m_Slot; // 0 = hold 1-4 = armor
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short m_ItemID;
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short m_Quantity;
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short m_Short;
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static const unsigned int c_Size = 1 + 4 + 2 + 2 + 2;
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};
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