Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@15 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -55,6 +55,7 @@
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#include "packets/cPacket_PickupSpawn.h"
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#include "packets/cPacket_ItemSwitch.h"
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#include "packets/cPacket_EntityEquipment.h"
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#include "packets/cPacket_CreateInventoryAction.h"
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#include "packets/cPacket_UseEntity.h"
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#include "packets/cPacket_WindowClose.h"
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#include "packets/cPacket_13.h"
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@@ -134,6 +135,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
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m_pState->PacketMap[E_DISCONNECT] = new cPacket_Disconnect;
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m_pState->PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
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m_pState->PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
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m_pState->PacketMap[E_CREATE_INVENTORY_ACTION] = new cPacket_CreateInventoryAction;
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m_pState->PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
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m_pState->PacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
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m_pState->PacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose;
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