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Moved sound-configs into BlockID.h and fixed/ added loads of sounds

This commit is contained in:
Masy98
2014-09-09 16:00:26 +02:00
parent d2c1518145
commit acae3c9c65
45 changed files with 172 additions and 272 deletions

View File

@@ -84,9 +84,6 @@ public:
*/
virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true, bool a_DropVerbatim = false);
/// Returns step sound name of block
virtual const char * GetStepSound(void);
/// Checks if the block can stay at the specified relative coords in the chunk
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);