Moved sound-configs into BlockID.h and fixed/ added loads of sounds
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@@ -495,15 +495,6 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
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const char * cBlockHandler::GetStepSound()
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{
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return "step.stone";
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}
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bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
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{
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return true;
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