Moved sound-configs into BlockID.h and fixed/ added loads of sounds
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@@ -64,12 +64,6 @@ public:
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a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetYaw());
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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