Moved sound-configs into BlockID.h and fixed/ added loads of sounds
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@@ -20,11 +20,6 @@ public:
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{
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a_Pickups.push_back(cItem(E_BLOCK_AIR, 8, 0));
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.stone";
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}
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} ;
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