Moved sound-configs into BlockID.h and fixed/ added loads of sounds
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@@ -57,12 +57,6 @@ public:
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}
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virtual const char * GetStepSound(void) override
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{
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return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone";
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}
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inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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