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Physics enhancements

Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
This commit is contained in:
Tiger Wang
2013-08-29 15:25:12 +01:00
parent 9f59b9a093
commit acaae7a11e
2 changed files with 37 additions and 29 deletions

View File

@@ -499,6 +499,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ );
BLOCKTYPE BlockBelow = NextChunk->GetBlock( RelBlockX, BlockY - 1, RelBlockZ );
if (!g_BlockIsSolid[BlockIn]) // Making sure we are not inside a solid block
{
if (m_bOnGround) // check if it's still on the ground
@@ -540,13 +541,21 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
else
{
//Friction
if (NextSpeed.SqrLength() > 0.0004f)
if (
(BlockBelow != E_BLOCK_RAIL) &&
(BlockBelow != E_BLOCK_DETECTOR_RAIL) &&
(BlockBelow != E_BLOCK_POWERED_RAIL) &&
(BlockBelow != E_BLOCK_ACTIVATOR_RAIL)
)
{
NextSpeed.x *= 0.7f/(1+a_Dt);
if ( fabs(NextSpeed.x) < 0.05 ) NextSpeed.x = 0;
NextSpeed.z *= 0.7f/(1+a_Dt);
if ( fabs(NextSpeed.z) < 0.05 ) NextSpeed.z = 0;
//Friction
if (NextSpeed.SqrLength() > 0.0004f)
{
NextSpeed.x *= 0.7f/(1+a_Dt);
if ( fabs(NextSpeed.x) < 0.05 ) NextSpeed.x = 0;
NextSpeed.z *= 0.7f/(1+a_Dt);
if ( fabs(NextSpeed.z) < 0.05 ) NextSpeed.z = 0;
}
}
}