Merge branch 'master' into MobSpawning
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@@ -1564,7 +1564,7 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
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void cChunkMap::DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected)
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void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected)
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{
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// Don't explode if outside of Y range (prevents the following test running into unallocated memory):
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if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height - 1))
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