Scoreboard protocol support
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@@ -267,6 +267,9 @@ void cClientHandle::Authenticate(void)
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m_Player->Initialize(World);
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m_State = csAuthenticated;
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// Query player team
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m_Player->UpdateTeam();
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cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
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}
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@@ -2105,6 +2108,33 @@ void cClientHandle::SendExperienceOrb(const cExpOrb & a_ExpOrb)
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void cClientHandle::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
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{
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m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
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}
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void cClientHandle::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
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{
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m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
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}
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void cClientHandle::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
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{
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m_Protocol->SendDisplayObjective(a_Objective, a_Display);
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}
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void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
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{
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m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
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