CompoGen and HeiGen read their settings in their respective Initialize() functions.
This commit is contained in:
@@ -231,35 +231,24 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
|
||||
bool CacheOffByDefault = false;
|
||||
if (NoCaseCompare(HeightGenName, "flat") == 0)
|
||||
{
|
||||
int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
|
||||
m_HeightGen = new cHeiGenFlat(Height);
|
||||
m_HeightGen = new cHeiGenFlat;
|
||||
CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
|
||||
}
|
||||
else if (NoCaseCompare(HeightGenName, "classic") == 0)
|
||||
{
|
||||
// These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
|
||||
float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
|
||||
float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
|
||||
float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
|
||||
float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
|
||||
float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
|
||||
float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
|
||||
m_HeightGen = new cHeiGenClassic(Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
|
||||
m_HeightGen = new cHeiGenClassic(Seed);
|
||||
}
|
||||
else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0)
|
||||
{
|
||||
m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
|
||||
((cDistortedHeightmap *)m_HeightGen)->Initialize(a_IniFile);
|
||||
}
|
||||
else if (NoCaseCompare(HeightGenName, "End") == 0)
|
||||
{
|
||||
m_HeightGen = new cEndGen(Seed);
|
||||
((cEndGen *)m_HeightGen)->Initialize(a_IniFile);
|
||||
}
|
||||
else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
|
||||
{
|
||||
m_HeightGen = new cNoise3DComposable(Seed);
|
||||
((cNoise3DComposable *)m_HeightGen)->Initialize(a_IniFile);
|
||||
}
|
||||
else // "biomal" or <not found>
|
||||
{
|
||||
@@ -283,6 +272,9 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
|
||||
//*/
|
||||
}
|
||||
|
||||
// Read the settings:
|
||||
m_HeightGen->InitializeHeightGen(a_IniFile);
|
||||
|
||||
// Add a cache, if requested:
|
||||
int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
|
||||
if (CacheSize > 0)
|
||||
@@ -296,7 +288,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
|
||||
}
|
||||
LOGD("Using a cache for Heightgen of size %d.", CacheSize);
|
||||
m_UnderlyingHeightGen = m_HeightGen;
|
||||
m_HeightGen = new cHeiGenCache(m_UnderlyingHeightGen, CacheSize);
|
||||
m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -306,6 +298,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
|
||||
|
||||
void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
|
||||
{
|
||||
int Seed = m_ChunkGenerator.GetSeed();
|
||||
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
|
||||
if (CompoGenName.empty())
|
||||
{
|
||||
@@ -314,9 +307,7 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
|
||||
}
|
||||
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
|
||||
{
|
||||
int Block = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone");
|
||||
bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
|
||||
m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
|
||||
m_CompositionGen = new cCompoGenSameBlock;
|
||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
|
||||
{
|
||||
@@ -324,38 +315,23 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
|
||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "classic") == 0)
|
||||
{
|
||||
int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
|
||||
int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
|
||||
int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
|
||||
BLOCKTYPE BlockTop = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
|
||||
BLOCKTYPE BlockMiddle = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
|
||||
BLOCKTYPE BlockBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
|
||||
BLOCKTYPE BlockBeach = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
|
||||
BLOCKTYPE BlockBeachBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
|
||||
BLOCKTYPE BlockSea = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater");
|
||||
m_CompositionGen = new cCompoGenClassic(
|
||||
SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
|
||||
BlockBeachBottom, BlockSea
|
||||
);
|
||||
m_CompositionGen = new cCompoGenClassic;
|
||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0)
|
||||
{
|
||||
m_CompositionGen = new cDistortedHeightmap(m_ChunkGenerator.GetSeed(), *m_BiomeGen);
|
||||
((cDistortedHeightmap *)m_CompositionGen)->Initialize(a_IniFile);
|
||||
m_CompositionGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
|
||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "end") == 0)
|
||||
{
|
||||
m_CompositionGen = new cEndGen(m_ChunkGenerator.GetSeed());
|
||||
((cEndGen *)m_CompositionGen)->Initialize(a_IniFile);
|
||||
m_CompositionGen = new cEndGen(Seed);
|
||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "nether") == 0)
|
||||
{
|
||||
m_CompositionGen = new cCompoGenNether(m_ChunkGenerator.GetSeed());
|
||||
m_CompositionGen = new cCompoGenNether(Seed);
|
||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "Noise3D") == 0)
|
||||
{
|
||||
m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed());
|
||||
((cNoise3DComposable *)m_CompositionGen)->Initialize(a_IniFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -363,9 +339,7 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
|
||||
{
|
||||
LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
|
||||
}
|
||||
int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
|
||||
int Seed = m_ChunkGenerator.GetSeed();
|
||||
m_CompositionGen = new cCompoGenBiomal(Seed, SeaLevel);
|
||||
m_CompositionGen = new cCompoGenBiomal(Seed);
|
||||
|
||||
/*
|
||||
// Performance-testing:
|
||||
@@ -383,11 +357,14 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
|
||||
//*/
|
||||
}
|
||||
|
||||
// Read the settings from the ini file:
|
||||
m_CompositionGen->InitializeCompoGen(a_IniFile);
|
||||
|
||||
int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);
|
||||
if (CompoGenCacheSize > 1)
|
||||
{
|
||||
m_UnderlyingCompositionGen = m_CompositionGen;
|
||||
m_CompositionGen = new cCompoGenCache(m_UnderlyingCompositionGen, 32);
|
||||
m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user