Split the plugin names and plugin folders to avoid confusing them.
Ref.: http://forum.mc-server.org/showthread.php?tid=1877
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@@ -489,20 +489,32 @@ AString cWebAdmin::GetDefaultPage(void)
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Content += "<h4>Server Name:</h4>";
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Content += "<p>" + AString( cRoot::Get()->GetServer()->GetServerID()) + "</p>";
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// Display a list of all plugins:
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Content += "<h4>Plugins:</h4><ul>";
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cPluginManager * PM = cPluginManager::Get();
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const cPluginManager::PluginMap & List = PM->GetAllPlugins();
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for (cPluginManager::PluginMap::const_iterator itr = List.begin(); itr != List.end(); ++itr)
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struct cPluginCallback:
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public cPluginManager::cPluginCallback
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{
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if (itr->second == nullptr)
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{
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continue;
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}
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AppendPrintf(Content, "<li>%s V.%i</li>", itr->second->GetName().c_str(), itr->second->GetVersion());
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}
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Content += "</ul>";
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Content += "<h4>Players:</h4><ul>";
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AString & m_Content;
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cPluginCallback(AString & a_Content):
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m_Content(a_Content)
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{
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}
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virtual bool Item(cPlugin * a_Plugin) override
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{
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if (a_Plugin->IsLoaded())
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{
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AppendPrintf(m_Content, "<li>%s V.%i</li>", a_Plugin->GetName().c_str(), a_Plugin->GetVersion());
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}
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return false;
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}
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} Callback(Content);
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cPluginManager::Get()->ForEachPlugin(Callback);
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Content += "</ul>";
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// Display a list of all players:
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Content += "<h4>Players:</h4><ul>";
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cPlayerAccum PlayerAccum;
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cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
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if (World != nullptr)
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